Difference between revisions of "Local search"

From Adaptive Population based Simplex
Jump to: navigation, search
(Created page with "TO COMPLETE == Basic local search (l0) == Define a hypersphere around the best point of the three ones defined in the selection phase.<br /> Radius= maximum distance to the o...")
 
Line 1: Line 1:
TO COMPLETE
 
 
 
== Basic local search (l0) ==
 
== Basic local search (l0) ==
Define a hypersphere around the best point of the three ones defined in the selection phase.<br />
+
The idea is just to perform a random search "around" the current best point. So the process is the following:
Radius= maximum distance to the other vertices of the simplex
+
* Compute the maximum distance $\rho$ between $x_{best}$ and all the other individuals of the population.
 +
* Select the $x_l$ position at random in the hypersphere of centre $x_{best}$ and of radius $\rho$. The basic random choice makes use of two distributions, an uniform one, and a non-uniform one (see below).
 +
 
 +
 
 +
If $x_{l}$ is better than $x_i$, decrease the population cost
 +
$$ C\leftarrow C-f(x_i)+f(x_l)$$
 +
 
 +
If $x_{l}$ is better than the best ever found (i.e. $Best$), set $Best=x_{l}$.
  
The test position is chosen at random in the hypersphere. Random direction (uniform), random radius (uniform), which implies that the distribution is '''not''' random (more dense near to the centre)
+
=== Random choice ===
 +
The distribution that is used is itself selected at random (uniform distribution) between two ones:
 +
# the uniform one. The components of the direction vector follow the normalised Gaussian distribution, and the radius is $r=\rho*rand(0,1)^{\frac{1/D}}$
 +
# a non uniform one (more dense near to the centre). Here the radius is simply $r=\rho*rand(0,1)$.

Revision as of 18:12, 28 June 2013

Basic local search (l0)

The idea is just to perform a random search "around" the current best point. So the process is the following:

  • Compute the maximum distance $\rho$ between $x_{best}$ and all the other individuals of the population.
  • Select the $x_l$ position at random in the hypersphere of centre $x_{best}$ and of radius $\rho$. The basic random choice makes use of two distributions, an uniform one, and a non-uniform one (see below).


If $x_{l}$ is better than $x_i$, decrease the population cost $$ C\leftarrow C-f(x_i)+f(x_l)$$

If $x_{l}$ is better than the best ever found (i.e. $Best$), set $Best=x_{l}$.

Random choice

The distribution that is used is itself selected at random (uniform distribution) between two ones:

  1. the uniform one. The components of the direction vector follow the normalised Gaussian distribution, and the radius is $r=\rho*rand(0,1)^{\frac{1/D}}$
  2. a non uniform one (more dense near to the centre). Here the radius is simply $r=\rho*rand(0,1)$.